

Version 1.1
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···Animation Module···
·Now you can load Animations with FBX or Collada.
·Animations Starts when you Start the game mode.
·Interpolation and blending added.
Assignment 2 optional material.
·All assets are imported on Start.
·Assets folder can be seen in engine.
·Meshes and Textures can be changed in engine.
Version 1.0.
·Bug Fixing.
·Assets Window.
·Textures and Meshes can be change in engine.
·Import when Start.
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Version 0.9.5
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·Resource Manager.
·Reference Counting.
·Finished Adaptative Octree.
·Finished Imguizmo.
·Finished MousePicking.
·Finished Serialized Scene.
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Version 0.9
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·FileSystem.
·Load And Save Scenes.
·Start Serializing.
·ImGuizmo.
·MousePicking.
·Timers.
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Version 0.8.5
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·Quadtree Updated To Octree.
·Camera Culling.
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Version 0.8
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·Quadtree
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Change Log
Version 0.7
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·Game Object hierarchy.
·Game Objects Transform.
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Version 0.6
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·Fps Camera.
·Rotation Arround the mesh.
·Fbx and png texture drop and load.
·Windows with all modules Information.
Version 0.5
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·Devil added.
·Loading Textures and printing.
·Drag And Drop.
Version 0.4.5
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·Printing Meshes.
·Wireframe Mode.
Version 0.4
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·Painting Cubes in Direct, buffers and Index Mode.
Version 0.3
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·Camera and Gridd Added.
·json Added.
·Brofiler Added.
Version 0.2
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·Console Added.
·Fps And Hardware information Added.
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Version 0.1
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·Base Code Integration.
·Imgui Integration.
·MathGeoLib Added.
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
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