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TASKS

Daniel López López, Coder
As the coder of the Team, I've dedicated myself to:
·GameObjects and Components creation and modifications.
·Gameobjects Hierarchy.
·Camera Culling.
·Base of the Octree.
·Own files save and load.
·Resource Manager.
·Scene Serialization.
·Animation Component.
·Skinning.

Javier Ortiz Peirano, 3D Animator
As a 3D animator, I have dedicated myself to:
·The user interface
·Engine camera.
·Mouse Picking.
·Integrate the libraries in the engine.
·Octree Adaptative
·ImGuizmo
·Game timers
·Animation Interpolations
·Animation Blending

TEAM
Team
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