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TASKS

Daniel López López, Coder
As the coder of the Team, I've dedicated myself to:
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·GameObjects and Components creation and modifications.
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·Gameobjects Hierarchy.
·Camera Culling.
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·Base of the Octree.
·Own files save and load.
·Resource Manager.
·Scene Serialization.
·Animation Component.
·Skinning.

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Javier Ortiz Peirano, 3D Animator
As a 3D animator, I have dedicated myself to:
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·The user interface
·Engine camera.
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·Mouse Picking.
·Integrate the libraries in the engine.
·Octree Adaptative
·ImGuizmo
·Game timers
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·Animation Interpolations
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·Animation Blending

TEAM
Team
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